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	<title>iKonic Studios</title>
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	<link>http://ikonicstudios.com</link>
	<description>Just another WordPress weblog</description>
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		<item>
		<title>Babble v 2.0</title>
		<link>http://ikonicstudios.com/2011/08/04/babble-v-2-0/</link>
		<comments>http://ikonicstudios.com/2011/08/04/babble-v-2-0/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 07:36:37 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ikonicstudios.com/?p=637</guid>
		<description><![CDATA[Babble has been updated!

Love popping bubblewrap? Love word games? Then you'll love Babble! (Click "Read Full Post" for game).]]></description>
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<p>Love popping bubblewrap? Love word games? Then you&#8217;ll love Babble!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Project Aurora Kickoff</title>
		<link>http://ikonicstudios.com/2011/06/25/project-aurora-kickoff/</link>
		<comments>http://ikonicstudios.com/2011/06/25/project-aurora-kickoff/#comments</comments>
		<pubDate>Sat, 25 Jun 2011 22:19:33 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://ikonicstudios.com/?p=634</guid>
		<description><![CDATA[Hey all! I have restarted development on Project Aurora: Uprising. I&#8217;ve started from the ground up and its over a month into development. Project Aurora was a space shooter I tried to develop awhile ago. I got a bit overwhelmed from school etc and felt it wasn&#8217;t turning into the game I wanted it to. [...]]]></description>
			<content:encoded><![CDATA[<p>Hey all! I have restarted development on Project Aurora: Uprising. I&#8217;ve started from the ground up and its over a month into development. </p>
<p>Project Aurora was a space shooter I tried to develop awhile ago. I got a bit overwhelmed from school etc and felt it wasn&#8217;t turning into the game I wanted it to. I restarted from scratch and I&#8217;m now putting a lot more effort into it. Check back for updates! They will come more often, I promise <img src='http://ikonicstudios.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<item>
		<title>Project Aurora &#8211; Stryker</title>
		<link>http://ikonicstudios.com/2010/08/19/580/</link>
		<comments>http://ikonicstudios.com/2010/08/19/580/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 22:27:21 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[project aurora]]></category>
		<category><![CDATA[unit profile]]></category>

		<guid isPermaLink="false">http://ikonicstudios.com/?p=580</guid>
		<description><![CDATA[Unit profile for the Global Liberation Front&#8217;s SF-1 Stryker. Project//Aurora:Uprising has begun development.]]></description>
			<content:encoded><![CDATA[<p>Unit profile for the Global Liberation Front&#8217;s SF-1 Stryker.</p>
<p><a href="http://ikonicstudios.com/wp-content/uploads/2010/08/stryker.jpg"><img src="http://ikonicstudios.com/wp-content/uploads/2010/08/stryker-300x184.jpg" alt="" title="stryker" width="300" height="184" class="alignnone size-medium wp-image-581" /></a></p>
<p>Project//Aurora:Uprising has begun development.</p>
]]></content:encoded>
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		<item>
		<title>Updates</title>
		<link>http://ikonicstudios.com/2010/08/12/updates/</link>
		<comments>http://ikonicstudios.com/2010/08/12/updates/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 11:13:11 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://ikonicstudios.com/?p=574</guid>
		<description><![CDATA[I&#8217;ve added the first weapons to the Weapons Database &#8211; The XM8 and M16. There are many many more to come! I&#8217;ve also added some more music on the downloads page.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve added the first weapons to the <a href="/weapons-database/">Weapons Database</a> &#8211; The XM8 and M16. There are many many more to come!</p>
<p>I&#8217;ve also added some more music on the <a href="/downloads"> downloads page</a>.</p>
]]></content:encoded>
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		<item>
		<title>The Super Zero</title>
		<link>http://ikonicstudios.com/2010/08/12/the-super-zero/</link>
		<comments>http://ikonicstudios.com/2010/08/12/the-super-zero/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 08:36:13 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[hero]]></category>
		<category><![CDATA[super zero]]></category>

		<guid isPermaLink="false">http://ikonicstudios.com/?p=558</guid>
		<description><![CDATA[The town of Miniopolis is in peril! Help the Super Zero fight off the League of Super Villains! (Click "Read Full Post" to play game)]]></description>
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<p>The town of Miniopolis is in peril! Help the Super Zero fight off the League of Super Villains!</p>
<p>Controls:</p>
<p>WSAD/Arrow Keys: Move </p>
<p>Z/J : Fire Laser</p>
<p>X/K : Block</p>
<p>C/L : Super Bomb</p>
<p>Blow up meteors to gain random power ups and catch falling civilians.</p>
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		<item>
		<title>Colt M16 Assault Rifle</title>
		<link>http://ikonicstudios.com/2010/08/07/colt-m16-assault-rifle/</link>
		<comments>http://ikonicstudios.com/2010/08/07/colt-m16-assault-rifle/#comments</comments>
		<pubDate>Sat, 07 Aug 2010 04:51:11 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[colt defense]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[m16]]></category>
		<category><![CDATA[weapon database]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://ikonicstudios.com/?p=535</guid>
		<description><![CDATA[Origin US Manufacturer Colt Defense Cartridge 5.56 x 45mm NATO Magazine Capacity 20 &#8211; 30 Weight 7.8 lbs (unloaded) Material Plastics, Steel, Alloys Rate of Fire 750 &#8211; 900 rounds/min The M16 (AR-15) was designed in 1957. It is a combat stressed weapon that has seen action since 1963. The M16 is still in service [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-537" title="header" src="http://ikonicstudios.com/wp-content/uploads/2010/08/header1.png" alt="" width="567" height="192" /></p>
<table border="1" width="500">
<tbody>
<tr>
<td>Origin</td>
<td>US</td>
</tr>
<tr>
<td>Manufacturer</td>
<td>Colt Defense</td>
</tr>
<tr>
<td>Cartridge</td>
<td>5.56 x 45mm NATO</td>
</tr>
<tr>
<td>Magazine Capacity</td>
<td>20 &#8211; 30</td>
</tr>
<tr>
<td>Weight</td>
<td>7.8 lbs (unloaded)</td>
</tr>
<tr>
<td>Material</td>
<td>Plastics, Steel, Alloys</td>
</tr>
<tr>
<td>Rate of Fire</td>
<td>750 &#8211; 900 rounds/min</td>
</tr>
</tbody>
</table>
<p>The M16 (AR-15) was designed in 1957. It is a combat stressed weapon that has seen action since 1963. The M16 is still in service (at the time of this post).<br />
<br />The M16 first saw combat it Vietnam. It became the Army&#8217;s standard rifle of Vietnam in 1969, replacing the M14.</p>
<p><strong>Download the .zip file </strong><a href="http://ikonicstudios.com/wp-content/uploads/2010/08/WDB_M16.zip">here</a></p>
<hr />The zip includes:</p>
<p><a href="http://ikonicstudios.com/wp-content/uploads/2010/08/thumbnails1.jpg"><img class="alignnone size-full wp-image-539" title="thumbnails" src="http://ikonicstudios.com/wp-content/uploads/2010/08/thumbnails1.jpg" alt="" width="354" height="170" /></a><br />
-<a href='http://ikonicstudios.com/wp-content/uploads/2010/08/m16-single.mp3'>M16 Single Shot</a> (.mp3 sound)<br />
-<a href='http://ikonicstudios.com/wp-content/uploads/2010/08/m16-burst.mp3'>M16 Burst Fire</a> (.mp3 sound)</p>
]]></content:encoded>
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		<item>
		<title>H&amp;K XM8</title>
		<link>http://ikonicstudios.com/2010/08/01/hk-xm8/</link>
		<comments>http://ikonicstudios.com/2010/08/01/hk-xm8/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 03:39:15 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[weapons]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[heckler & koch]]></category>
		<category><![CDATA[weapon database]]></category>
		<category><![CDATA[xm8]]></category>

		<guid isPermaLink="false">http://ikonicstudios.com/?p=502</guid>
		<description><![CDATA[Origin US and Germany Manufacturer Heckler &#38; Koch Cartridge 5.56 x 45mm NATO Magazine Capacity 30 Weight 7.5 lbs Material Composites Rate of Fire 750 rounds/min The XM8 was developed from the 1990s to the early 2000s. Production of the weapon was cancelled in 2005. The XM8 was contracted by the US Army as a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ikonicstudios.com/wp-content/uploads/2010/08/header.png" alt="" title="header" width="500" height="151" class="alignnone size-full wp-image-514" /></p>
<table width="500" border="1">
<tr>
<td>Origin</td>
<td>US and Germany</td>
</tr>
<tr>
<td>Manufacturer</td>
<td>Heckler &amp; Koch</td>
</tr>
<tr>
<td>Cartridge</td>
<td>5.56 x 45mm NATO</td>
</tr>
<tr>
<td>Magazine Capacity</td>
<td>30</td>
</tr>
<tr>
<td>Weight</td>
<td>7.5 lbs</td>
</tr>
<tr>
<td>Material</td>
<td>Composites</td>
</tr>
<tr>
<td>Rate of Fire</td>
<td>750 rounds/min</td>
</tr>
</table>
<p>The XM8 was developed from the 1990s to the early 2000s. Production of the weapon was cancelled in 2005.</p>
<p>The XM8 was contracted by the US Army as a possible replacement to the M16. The Army wanted to achieve a lighter, cheaper, and more effective weapon.</p>
<p>In 2007 the XM8 out-performed HK416, M4, and FN-SCAR in dust/stoppage testing. The Army claimed there wasn&#8217;t enough data or performance difference to warrant a change. The army then later stated troops preferred the M4.</p>
<p>The XM8 has several other variants including the basic carbine (w/grenade launcher), sharpshooter, compact carbine, and automatic rifle.</p>
<p></p>
<p><strong>Download the .zip file </strong><a href='http://ikonicstudios.com/wp-content/uploads/2010/08/WDB_XM8.zip'>here</a></p>
<hr />
The zip includes: <br />
<a href="http://ikonicstudios.com/wp-content/uploads/2010/08/thumbnails.jpg"><img src="http://ikonicstudios.com/wp-content/uploads/2010/08/thumbnails.jpg" alt="" title="thumbnails" width="437" height="104" class="alignnone size-full wp-image-526" /></a><br />
-<a href='http://ikonicstudios.com/wp-content/uploads/2010/08/xm8_loop.wav'>XM8 Loop</a> (sound)</p>
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		<title>Flash Game Ideas</title>
		<link>http://ikonicstudios.com/2010/05/02/flash-game-ideas/</link>
		<comments>http://ikonicstudios.com/2010/05/02/flash-game-ideas/#comments</comments>
		<pubDate>Sun, 02 May 2010 03:27:24 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[flash game ideas]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[ideas]]></category>

		<guid isPermaLink="false">http://ikonicstudios.com/?p=460</guid>
		<description><![CDATA[Hey all. This article is for people who have ever had trouble with ideas for flash games (or any other game for that matter). Here is a list of several games I have either attempted and failed, or would like to see but don't have the time to make. (read more)]]></description>
			<content:encoded><![CDATA[<p>Hey all. This article is for people who have ever had trouble with ideas for flash games (or any other game for that matter). Here is a list of several games I have either attempted and failed, or would like to see but don&#8217;t have the time to make. It will be updated as more and more games meet that criteria.</p>
<p><strong>1. GeoRace</strong> &#8211; Player races a computer/other player&#8217;s ghost. There screen is split vertically for two players. The player draws out a shape (IE &#8211; a triangle) and that shape becomes an object in the game (ie, the triangle becomes a ramp so the player can jump over a gap). The player can drop shapes into both windows. If he draws it in his opponent&#8217;s window, it becomes an obstacle for the opponent.</p>
<p><strong>2. Grid 64</strong> &#8211; An 8&#215;8 grid is presented before the player, squares then highlight. The player has to click a square that is at least one square (a space inbetween the player square and highlighted square) from a highlighted square. The player has very few seconds to do it. On the grid will be a random pixel-based image. There can be other game modes too (such as build the image, finish the image, etc).</p>
<p><strong>3. Fly Me to Pluto</strong> &#8211; Puzzle game where the player has a spaceship on earth. The player clicks to release the ship (which while on earth follows the angle of the mouse). The player must navigate his ship through black holes, switching stations, satellites and other planets in order to reach pluto.</p>
<p><strong>4. Crash Test Dummy</strong> &#8211; A race-to-the-end game or a go-as-far-as-you-can game where the player purposely gets hit by hazardous obstacles in order to gain distance (ie, exploding barrel launches you further into the level). Physics based?</p>
<p><strong>5. Dark Matter</strong> &#8211; A space based RTS game revolving around ZOA and the Global Liberation Front. Players start at their home planets and build ships to conquer the universe. Dark matter is the game&#8217;s resource. Players capture via points such as asteroids and other planets to expand their building area and resources. Possible multiplayer game?</p>
<p><strong>6. Zombie Playground</strong> &#8211; Side scrolling zombie game with oodles and oodles of weapons/upgrades. Takes place in a carnival or somewhere similar. Minigames can be played to unlock secret weapons. Several zombies attack the player, rooms can be unlocked where more weapons are found.</p>
<p><strong>7. Julian </strong>- Player starts with a ship aboard a large space carrier. The player fends off enemies from the ship. The player can either hijack an enemy ship by ramming into it (possibly having to hit a key combination to be successful) or can pick up parts from debris that can be used to build powerful upgrades. Game is lost when the carrier is destroyed.</p>
<p><strong>8. Coffee Run</strong> &#8211; This was an idea I had, but couldn&#8217;t quite implement it the right way. The idea is that a guy (let&#8217;s call him Joe) is a caffeine addict who has run out of coffee during his breakfast. Joe has an energy bar and a caffeine bar. His energy can&#8217;t run out &#8211; he picks up numerous &#8220;power up&#8221; objects that add to his energy and caffeine bar. When his energy runs out, the game is over. Joe has to pick up the upgrades while avoiding obstacles. When you fill up his caffeine bar, he can enter addict/rampage mode where he can crush any cars/obstacles in his way for a short amount of time. The goal is to see how far you make it before your energy runs out.</p>
<div id="_mcePaste"><strong>9. Word Poker</strong> &#8211; Similar concept to poker. Each player starts with 5 tiles, each tile is a letter and has a value. Cards are turned over in a texas holdem style. At the end of the hand, the player forms a word out of their tiles and the community tiles. The player with the largest word wins the hand.</div>
<div id="_mcePaste">Word Heist &#8211; Its high noon and the outlaws are holding the town&#8217;s letters randsom. Shoot the outlaws as fast as you can to gather up tiles. Form as many words as you can after the round is over for more points.</div>
<div></div>
<p></p>
<div><strong>10. Word Heist -</strong> Its high noon and the outlaws are holding the town&#8217;s letters randsom. Shoot the outlaws as fast as you can to gather up tiles. Form as many words as you can after the round is over for more points.</div>
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		<item>
		<title>Random Comic Repost</title>
		<link>http://ikonicstudios.com/2010/04/26/random-comic-repost/</link>
		<comments>http://ikonicstudios.com/2010/04/26/random-comic-repost/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 00:12:53 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[random comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[random]]></category>

		<guid isPermaLink="false">http://ikonicstudios.com/?p=447</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://ikonicstudios.com/wp-content/uploads/2010/04/comic_2009_12_13_10_31_comic_7.jpg"><img class="alignnone size-medium wp-image-449" title="comic_2009_12_13_10_31_comic_7" src="http://ikonicstudios.com/wp-content/uploads/2010/04/comic_2009_12_13_10_31_comic_7-300x72.jpg" alt="Random Comic" width="300" height="72" /></a></p>
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		<item>
		<title>Norbett Repost 5</title>
		<link>http://ikonicstudios.com/2010/04/26/norbett-repost-5/</link>
		<comments>http://ikonicstudios.com/2010/04/26/norbett-repost-5/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 00:10:33 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Norbett]]></category>
		<category><![CDATA[comics]]></category>

		<guid isPermaLink="false">http://ikonicstudios.com/?p=443</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://ikonicstudios.com/wp-content/uploads/2010/04/comic_2009_12_02_24_58_comic_5.jpg"><img class="alignnone size-medium wp-image-444" title="comic_2009_12_02_24_58_comic_5" src="http://ikonicstudios.com/wp-content/uploads/2010/04/comic_2009_12_02_24_58_comic_5-300x265.jpg" alt="Norbett Comic" width="300" height="265" /></a></p>
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